
If you hadn’t noticed this already, this game looks great. However, unlike Fallout, which had a ton of quests that contained separate stories on their own and were genuinely interesting to complete, the quests in Borderlands rarely sway from the generic. Like Fallout 3, you know what your main quest is, but you rarely think about it as you constantly come across new and exciting items and locations. They range from collecting this item, to killing this badass, and so on. There’s a ton of side quests for you to complete that will be familiar to really any fan of the genre. Instead all you need to know is that they are about three feet tall, sound like they’ve been sucking down helium for way too long, and carry shotguns that when fired send them falling on their butts.

Oh yes, I could devote an entire paragraph to these insane little creatures, but for the sake of maintaining my journalistic integrity, I won’t. There is a story here, though I rarely paid any attention to it because I was too busy admiring the shotgun-wielding midget psychos that ran at me with alarming speed. Regrettably, you’re stuck with what you find. It would’ve helped to have some level of customization though, allowing players to pick up laser sights, scopes, sonic boom cannons, or whatever else you can think of to attach to the weapons you find.

Once you’ve played long enough, you’ll start to see some truly crazy stuff. Pistols can have scopes, shotguns can fire missiles, rifles can send out sonic booms, etc. You can divide the weapon selection into the familiar pistol, shotgun, machine gun, rifle categories, but trying to go any deeper is pointless. Sure, you’ll find the occasional shield, but the rest of the time you’ll be picking up guns. This is a loot whore’s paradise, but compared to the games that inspired it, namely Diablo, there’s really no variety in the loot.

That something is customization, which is an element that could ha’ve made Borderlands Game of the Year. Borderlands has a weapon arsenal in the millions, which virtually guarantees you’ll never pick up the same weapon twice, and while this is certainly the game’s strongest feature, it’s missing something vital. Every time I found a new item there was always this brief feeling of excitement that washed over me as I investigated to see its traits and special abilities, and fired it to see if it was more satisfying to use. Though, with the feeling of wonder I felt after each new weapon I picked up, trying to figure out if it’s better than the one I have equipped, there’s still something important missing from the game.

After spending countless hours with three of the games four possible characters, it’s easy to notice this game’s unique personality and just how addicting it is.
